Interactive Slide
Impact of Embodied Interaction on Learning Processes: Design and Analysis of an Educational Application Based on Physical Activity.
I developed and conducted research on an AR envrionment with a team of researchers during my visit to Pompeu Fabra University, Departament de Tecnologies de la Informació i les Comunicacions (DTIC)in Barcelona, Spain.
I conceptualized the idea and worked with designers, engineers and educational researchers to bring the concetps into reality. We designed a simple problem-solving game, which suggests a design strategy where learning is generated through the process of working toward solving a problem encountered in the game [20].
The game, named "Archimedes" was projected on the sliding surface of the Interactive Slide and children interact with it by sliding down. The game’s environment consists of a landscape with two pools of water divided by a central piece of land. Four characters appear: a pink fish in the left pool, a green fish in the right pool, a cat trapped in the central piece of land and a mouse standing on the left piece of land. In the upper part of the play area, virtual rocks, logs and beach balls appear randomly and move across from right to left.

Help the fish and cat!! The gameplay of “Archimedes” was based on solving a problem-based puzzle: children had to help the green fish jump into the left pool to join the pink fish and help the cat catch the mouse. However, the water level is too low to allow the fish to jump and the cat does not like getting wet and can therefore not cross the left pool to reach the mouse. Children had to understand the properties of buoyancy, density, and the objects’ behavior to solve the puzzle.

Collaborators: David Altamira, Laura Maliverni, Narcis Pares.